Delsys Training Games
VR games designed for children with muscular dystrophy to encourage participation in clinical recovery training through engaging seated gameplay experiences.
Years Active: 2023–2024
We developed an interactive virtual reality (VR) exergame, “Planet Pulse,” targeted at children with Duchenne muscular dystrophy (DMD). The primary goal was to create a gamified rehabilitation tool that motivates children to perform respiratory and relaxation exercises in a fun, engaging environment, supporting both home therapy and remote telehealth sessions.
- Role: VR Developer (as part of MassDigi & collaborative team with Delsys, WPI, Clark University)
- Engine & Platform: Developed in Unity for deployment on VR headsets (Vive Pro 3 and Oculus Quest 2), using C# for game logic and backend integration.
- Duration: 4 months
- Target Platform: Android (Vive Pro 3 & Oculus Quest 2)
- Audience: Children with muscular dystrophy (ages 8–12), designed for seated gameplay
- Collaborators: Laurie Mazza, Michael Schubert, Mengliu Lu
Screenshots


Gameplay Design
Players are immersed in a stylized outer space environment where planetary halos react in real time to the user’s breathing.
The exergame offers two primary gameplay modes:
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Respiratory Muscle Training: Players expand planetary halos by taking deep, controlled breaths.
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Mindfulness/Relaxation: Slow breathing is guided by environmental cues and calming audio.
All activities are designed for seated play with accessible controls, periodic rest intervals, and clinician-guided or self-guided sessions.
Clinician Telehealth Support
Implemented a clinician dashboard displaying real-time patient biometrics and the VR game view.
Integrated Vivox Voice & Text Chat (Unity package) to enable live audio communication between the clinician and patient, supporting remote guidance and feedback.
Real-time health analytics and game telemetry are displayed in both the VR scene and on the clinician’s dashboard for monitoring and assessment.
UI/UX:
Real-time overlay of physiological data in the VR world (e.g., current breathing rate, inhale/exhale ratio, heart rate).
Developed survey and interview modules to capture user/caregiver/clinician feedback for iterative design improvements.
Sensor Hardware Integration
Integrated Delsys Trigno™ wireless respiration and EKG sensors to capture respiratory and cardiac signals.
All sensors communicate wirelessly, transmitting data to a PC/server for real-time processing.
Publication & Recognition
This work was presented in: “A Virtual Reality Exergame: Clinician-Guided Breathing and Relaxation for Children with Muscular Dystrophy”
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, China
DOI: 10.1109/VRW58643.2023.00065
I was also invited to give a talk titled “Designing Exergames: Impact of Immersive Experience Beyond Engagement and Motivation” at the IEEE Virtual Reality (VR) 2023 Workshop on VR for Exergaming (VR4Exergame 2023).