Human-Food Interaction and Olfactory Display

Edible interfaces for immersive human-food interaction to enhance flavor, play, and presence with retronasal olfaction

Year Active: 2024–current

Retronasal Olfaction

I collaborated on a project related to novel edible interfaces designed to synchronize natural eating behaviors with immersive digital experiences by integrating flavor, scent, and touch directly into virtual reality (VR). By leveraging retronasal olfaction (the sensation of flavor when odors travel from the mouth to the nose), this system goes beyond visual and auditory feedback and has the potential to unlock new multisensory applications for games, playful food interactions, and immersive learning.

Read more about the fabrication and performance study on the edible interface AromaBite: (Li et al., 2025).

In a more recent study, we made Aromabites from rice paper and filled them with food-safe scents (fruity, herbal, spicy, and even “non-edible” for playful experiences). We used a variety of textures to enhance the tactile sensation of eating and tested with users. I led the development of a custom Quest 3 VR scenario in Unity that aligns physical and digital food via hand tracking, letting users naturally reach, bite, and taste in sync with the VR environment. Our studies showed that the approach increases immersion and presence without increasing cognitive workload, and users can actively modulate their own flavor experience during gameplay or exploration.

The research paper is currently under review. More information will be released after publication.

References

2025

  1. aromabite_library.jpg
    AromaBite: Augmenting Flavor Experiences Through Edible Retronasal Scent Release
    Yucheng Li, Yanan Wang, Mengyuan Xiong, Max Chen, Yifan Yan, and 3 more authors
    In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 2025