Wheelup

A virtual reality simulator to help new users learn safe practice and operation of powered wheelchairs

The overall objective of the study is to co-design a high-fidelity VR wheelchair simulator for diverse body. It uses participatory design to engage local communities with alternate-abilities for the development of a wheelchair training simulator with multimodal input interfaces for wheelchair guidance and control. Simulated and virtual reality (VR) training allows users to practice difficult or stressful tasks in a safe environment. The virtual environment will integrate joystick, muscle signals (EMG), and eye gaze (EOG). Aesthetic attributes of the simulator such as color, texture, and layout will be considered to enhance the overall visual experience, making the user experience more enjoyable and appealing. The simulated environment includes standardized hospital or home; variable environments with changing obstacles such as shopping centers or workplaces.

Read more about the research: (Chen et al., 2023)

  • My Role: VR Developer, Project Manager
  • Platforms: PC, Oculus Quest 2 (OpenXR-compatible HMDs)
  • Tech Stack: Unreal Engine 5 (Blueprint & C++), Autodesk Maya, Substance Painter, Blender
  • Collaborators: Claire Li, Yihong Xu, Alex Sirois, Risa Kiani, Researchers from WPI and UMass Lowell
  • Year: 2023

Media


WPI NEWS: WPI and UMass Lowell Put New Spin on Wheelchair Training

References

2023

  1. wheelup_teaser.png
    WheelUp! Developing an Interactive Electric-power Wheelchair Virtual Training Environment
    Max Chen, Yihong Xu, Alexander Sirois, Yichen Li, Robert Dempski, and 5 more authors
    In 2023 IEEE Conference on Games (CoG), Mar 2023