Services
I volunteer for academic service roles to support growth, collaboration, and community engagement within my field. I also work for community service within my program to provide support to peers both inside and outside the university.
Reviewing
Conferences
- ACM CHI Workshop 2025 (CHI Work ‘25)
- ACM Conference on Designing Interactive Systems 2025 (DIS ‘25)
- ACM Foundations of Digital Games 2024, 2025 (FDG ‘24, ‘25)
- ACM Conference on Human Factors in Computing Systems 2024, 2025, Case Studies, Late Breaking Work (CHI ‘24, ‘25)
- ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2024, 2025, Late Breaking Work (CHI PLAY ‘24, ‘25)
- IEEE Conference on Games 2023 (CoG ‘23)
Outstanding Review Recognition
- ACM Conference on Human Factors in Computing Systems 2025, Late Breaking Work (CHI ‘25 LBW)
- ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2025, Late Breaking Work (CHI PLAY ‘25 LBW)
- ACM Conference on Designing Interactive Systems 2025 (DIS ‘25)
Journal Reviewing
- Interacting with Computers (Oxford Academic)
Conference & Workshop Organization
Program Committee Member:
- Symposium on Human-Computer Interaction for Work (CHI Work ’25)
Co-organizer:
- 3rd Workshop on Academic Game Development
co-located with ACM Foundations of Digital Games 2025 (FDG ’25)
Subcommittee Chair Assistant:
- ACM Conference on Human Factors in Computing Systems 2025, 2026 (CHI ’25, ’26)
Subcommittee: Understanding People — Statistical and Quantitative Methods
Local Chair:
- ACM Foundations of Digital Games 2024 (FDG ’24)
Workshop Organizer
- WPI Women in STEM Conference (2023)
- Latino Education Institute, Worcester State University (2022)
Community Services
Graduate Student Representative
- IMGD Graduate Program Committee (2023-25)
WPI IMGD Fuller Arcade Machine
One of my favorite projects from my time as a graduate student at WPI is the arcade machine located in the Fuller Common. This arcade machine is a custom-built, public arcade cabinet showcasing student-made games. It uses a robust Ubuntu-based software system, custom input hardware, and a modular interface that lets students add their own Unity and web games through itch.io. The initial development and automation work was led by Mikel Matticoli , whose contributions made the project possible.
As one of the main contributors, I helped maintain and upgrade the machine’s hardware and Linux-based environment, ensuring reliable and secure operation in a public setting. I developed the Arcade Unity plugin to simplify student game submissions, contributed to refining the custom arcade user interface for registering the games, and contributed to developing and maintaining the Arcade Developer Guide. I actively work with students to provide technical support and guidance throughout the process of bringing their games to the arcade machine.


