Max J. Chen
Interactive Media and Game Development
Worcester Polytechnic Institutes
mjchen@wpi.edu
100 Institute Rd
Worcester, MA, USA 01609
I am a PhD candidate in Computational Media, working and collaborating with Dr. Gillian Smith and Dr. Erin Solovey. I study computational creativity in game design and development from a human-computer interaction perspective. My research is driven by the following core question:
How creativity manifests in interactive media and game development, as the production pipeline is continuously reshaped by social, cultural, and technological change?
I have analyzed patterns and trends in game development practice based on postmortems, and studied the balancing act of creating artifacts and building skills. I have also explored how generative AI is being used and perceived by game developers over time. My most recent work explores how lived experiences and physical, tangible media can expand creative possibilities in interactive media and games.
As a developer, I enjoy being a reflective practitioner and developing knowledge while experimenting with novel interfaces. I have developed brain-computer interface (BCI)-based personal adaptive generative visuals, created VR and AR systems for chemistry education and electronic wheelchair training, tested transparent material and computer vision for marker-based AR systems, and experimented with edible scent-releasing interfaces for immersive experience.
Prior to my life as a game designer and HCI researcher, I majored in Pharmaceutical Engineering and obtained a Bachelor’s degree from the University of Technology (WHUT), Wuhan, China, in 2020. I worked with Dr. Yihua Yin on particle drug delivery systems and interned as a clinical research associate at Novartis. Through these experiences, I saw the potential benefits of informative systems and immersive technologies in the medical industry, particularly in rehabilitation training and education.
news
| Nov 20, 2025 | Our panel “Developing A Video Game with Gender Euphoria Themes: A Postmortem of Rainborough” is accepted at Games for Good Conference at Clark University. Read more about it: https://event.fourwaves.com/gamesforgood2025/abstracts/e66b3cb0-e654-49d1-beb6-db2c81194270 |
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| Sep 11, 2025 | Invited Talk at Union College |
| Jul 04, 2025 | Our paper entitled “Bridging Cultural Representation and Game Making: Analyzing the Experiences, Outcomes, and Lessons of Early-Stage Game Developers in a Professional Development Program” is accepted into the journal PACM HCI, and invited to be presented at CHI PLAY 2025 Full Papers. |
latest posts
| Sep 14, 2025 | Teaching Philosophy |
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