Max J. Chen

Interactive Media and Game Development
Worcester Polytechnic Institutes
mjchen@wpi.edu

chen-headshot.jpg
Fuller Lab B16
100 Institute Rd
Worcester, MA, USA 01609

I am a PhD candidate in Computational Media, working and collaborating with Dr. Gillian Smith and Dr. Erin Solovey. I study computational creativity in game design and development from a human-computer interaction perspective. My research is driven by the following core question:

How creativity manifests in interactive media and game development, as the production pipeline is continuously reshaped by social, cultural, and technological change?

I have analyzed patterns and trends in game development practice based on postmortems, and studied the balancing act of creating artifacts and building skills. I have also explored how generative AI is being used and perceived by game developers over time. My most recent work explores how lived experiences and physical, tangible media can expand creative possibilities in interactive media and games.

As a developer, I enjoy being a reflective practitioner and developing knowledge while experimenting with novel interfaces. I have developed brain-computer interface (BCI)-based personal adaptive generative visuals, created VR and AR systems for chemistry education and electronic wheelchair training, tested transparent material and computer vision for marker-based AR systems, and experimented with edible scent-releasing interfaces for immersive experience.

Prior to my life as a game designer and HCI researcher, I majored in Pharmaceutical Engineering and obtained a Bachelor’s degree from the University of Technology (WHUT), Wuhan, China, in 2020. I worked with Dr. Yihua Yin on particle drug delivery systems and interned as a clinical research associate at Novartis. Through these experiences, I saw the potential benefits of informative systems and immersive technologies in the medical industry, particularly in rehabilitation training and education.

news

Nov 20, 2025 Our panel “Developing A Video Game with Gender Euphoria Themes: A Postmortem of Rainborough” is accepted at Games for Good Conference at Clark University. Read more about it: https://event.fourwaves.com/gamesforgood2025/abstracts/e66b3cb0-e654-49d1-beb6-db2c81194270
Sep 11, 2025 Invited Talk at Union College
Jul 04, 2025 Our paper entitled “Bridging Cultural Representation and Game Making: Analyzing the Experiences, Outcomes, and Lessons of Early-Stage Game Developers in a Professional Development Program” is accepted into the journal PACM HCI, and invited to be presented at CHI PLAY 2025 Full Papers.

latest posts

Sep 14, 2025 Teaching Philosophy

selected publications

  1. flowchem.png
    FlowAR: A Mixed Reality Program to Introduce Continuous Flow Concepts
    Max Chen, Yichen Li, Hilson Shrestha, Noëlle Rakotondravony, Andrew Teixeira, and 2 more authors
    Journal of Chemical Education, 2024
  2. Game Development as Project-Based Learning: Synthesizing Postmortems of Student-Created Mobile Games
    Max Chen and Gillian Smith
    In Proceedings of the 19th International Conference on the Foundations of Digital Games, Worcester, MA, USA, 2024
  3. emirati_games_teaser.png
    Bridging Cultural Representation and Game Making: Analyzing the Experiences, Outcomes, and Lessons of Early-Stage Game Developers in a Professional Development Program
    Max Chen and Gillian Smith
    Proceedings of the ACM on Human-Computer Interaction, Oct 2025
  4. Exploring the Purpose and Development of Academic Games: An Analysis of Games Reported at the Foundations of Digital Games Conference (2007–2024)
    Max Chen and Edward Morrell
    In Proceedings of the 20th International Conference on the Foundations of Digital Games, Vienna & Graz, Austria, Oct 2025