🎓 Guest Lectures

  • Olfactory Displays
    WPI IMGD 3100: Novel Interfaces for Interactive Environments (2025)
  • Brain-computer Interfaces and Games
    WPI CS 525 / NEU 505: Brain-Computer Interaction (Spring 2024)
  • Arcade Games
    WPI IMGD 1001: The Game Development Process (2024)
  • Integrating AI Tools into Life Science Workforce Development
    WPI CH 421X: AI in the Molecular Life Sciences (2024)
  • Number Systems
    WPI Chapter Girls Talk Math (2023-24)

👩‍🏫 Undergraduate Mentoring

  • Developing a Brain-Computer Interface for Storytelling
    Jagger Polvino, James Cao, Andrew Nguyen (2024-25)
  • Sewn into Memory: Reliving Feelings through AR
    Amanda Jones, Megan Letendre, Elise Nerden (2023-24)

🔬 Research Mentorship

  • Developing an Arcade Game
    Ian Tschida, Lana Acevedo (2024)
  • Designing Interactive Virtual Tours for Education
    Dashiell Elliott, co-published at FDG ’24 (2024)
  • Developing Fabric Interfaces
    Reilly Desai (2023)
  • Developing HoloLens AR with Unity
    Amanda Jones (2022)
  • Developing and Evaluating a Wheelchair Virtual Training Environment
    Yihong Xu, co-published at CoG ’23 (2022)

👩‍🔬 Women's Research and Mentorship Program (WRAMP)

  • Co-designing an Augmented Reality Book with Educators and Students
    Rachel Foye, Ava Stockton, and Dinah Agyemang (2022)

🎮 Professional & Industry Mentorship

I also actively contribute to game development education and mentorship, bridging the gap between academia and industry. Through hands-on guidance, technical leadership, and creative direction, I help aspiring developers refine their skills, navigate the game development pipeline, and launch successful projects.

  • Graduate Assistant @ Massachusetts Digital Games Institute (MassDigi)
    Cohort SIP & ESIP '24
    Provided high-level mentorship to 42 students across 7 interdisciplinary teams in the MassDigi Summer Innovation Program (SIP), a nationally recognized game development accelerator. Guided teams through the full game development lifecycle—from ideation to publishing—while advising on game design principles, agile workflows, market analysis, and publishing strategies. Fostered a studio-like production environment to prepare students for careers in the gaming industry by connecting them with industry professionals and ensuring hands-on, real-world development experience.

    đź’ˇ Published Game Titles from SIP & ESIP '24:
  • Senior Member & Research Mentor @ WPI Intentional Design Studio (IDeaS)
    September 2020 - Present
    I provide technical mentorship and creative guidance to students across VR/AR, educational games, and interactive media projects, fostering hands-on learning from concept to deployment. Through advanced workshops and training sessions, I equip students with expertise in HCI methodologies, UX research, and rapid prototyping, ensuring they develop industry-relevant skills.