Research

All publications are listed in reverse chronological order. Publication type legend:

journal     conference     workshop     demo     other

Max Chen, Shano Liang, Gillian Smith. Stackable Music: A Marker-Based Augmented Reality Music Synthesis Game. CHI Play '23, Stratford, Canada, October 2023

Max Chen, Yihong Xu, Alexander Sirois, Yichen Li, Robert Dempski, Gillian Smith, Yuko Oda, Yunus Telliel, Erika S. Lewis, and Kelilah L. Wolkowicz. WheelUp! Developing an Interactive Electric-power Wheelchair Virtual Training Environment. IEEE Conference on Games (CoG) '23, Boston, USA, August 2023

Max Chen, Erin Solovey, Gillian Smith. Impact of BCI-Informed Visual Effect Adaptation in a Walking Simulator. ACM FDG '23, Lisbon, Portugal, April 2023

Max Chen. Designing Exergames: Impact of Immersive Experience Beyond Engagement and Motivation. Invited Talk at the First Workshop on VR for Exergaming (VR4Exergame), IEEE VR 2023, Hybrid, March 2023

Max Chen. Impact of BCI-Informed Visual Effect Adaptation in a Walking Simulator. Master Thesis. Worcester Polytechnic Institute, December 2022

Robert Dempski, Claire Li, Max Chen, and Shano Liang. Integrating Biophysics Immersive Learning Tools Across Campus. Building a Network of Biophysics Education, Virtual Conference, June 2022

Robert Dempski, Andrew Texeira, Claire Li, Shano Liang, and Max Chen. Integrating Immersive Learning Tools across Campus and Beyond. Advanced Manufacturing and Processing Conference, Washington DC, June 2022

Max Chen. The Importation of Murder Mystery Games in China – Game Localization and Creativity.Canadian Game Studies Association Annual Conference, June 2022

Max Chen and Shamsnaz Virani Bhada. Converting Natural Language Policy Article into MBSE Model. 19th Annual​ ​Conference ​on ​Systems ​Engineering ​Research, March 2022

Max Chen, Shano Liang, Tian Dai. Collection - An Experiment of Combining Non-linear Narrative with Crafts. PAX East 2022, March 2022